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The first is that the units in the Chaos Space Marine section reference the
keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. If there are units that I think are still worth it, Ill note them below. Of the various suits, the Rvarna feels like the big winner. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Imperial Fists Astraeus Super-heavy Tank. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! In the meantime, head over to the Forge World website and pick up some . Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. Its great to see all these characters represented still, as a lot are from very old IA books. Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. Imperial Fists Fellblade. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Both Acastus variants saw a massive 100 points drop. Such a cool model and was great fun to paint up in a more modern scheme! The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. These datasheets include. 9th Edition Imperial Armour Compendium: The Goonhammer Review To start with, its bumped up to 30 wounds. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! The bad news is, the Kytan went up 10 points. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Credit: Jack Hunter. Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! At a high level, you generally see: With that out the way, on to the factions. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. Start Competing: Chaos Space Marines Updated! In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! 47.8M . Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. Credit: Jack Hunter. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! Today we see the new Imperial Armour Compendium up for pre order from Forge World! For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. Announcing The Goonhammer 2023 Global 40k Campaign. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Grab a brew and paint/chat with us! Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! The good news is, it gained 4 wounds. Credit: Jack Hunter. Losing the grav rule hurts, especially against potential reserve charges. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. which get a few tweaks but dont change massively. All of these units follow the standard rules for their factions. The Dreadnoughts really eat shit here. Acastus Knightsdrop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. as well. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. In the points section these are listed correctly however. of Forge World units that, at the time of printing, are supported. Astraeus! This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! The one sting in the tail here is that hes returned with theSpeedwaaagh! Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. 9th Edition Imperial Armour Compendium: The Goonhammer Review A nice little boost overall. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. All of them got boosts and points drops. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. At least they are 10 points cheaper now for every build except double claws (which stayed the same). The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Theycould be OK spammed withGunnery Experts. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Change). Additionally they are now only 26 wounds instead of 27 (including the Lancer). Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Venatari Custodians[ CORE]: Woo buddy, am I excited. On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Hecaton Aiakos is the clear winner here. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. It had a good run. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. 9ed Imperial Armour - Compendium PDF | PDF - Scribd imperial armour compendium 9th edition pdf trove - PAPADO Change), You are commenting using your Twitter account. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Leviathan Dreadnought. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! imperial armour compendium 9th edition pdf trove Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. The Imperial Armour Compendium is available to pre-order from Friday. Also, R.I.P. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Depending on how the meta moves, this could help or hinder the Ares. If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. There are two wide-reaching rules for marines. Credits: That Gobbo. Both options are now a pretty substantial firepower boost. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. In addition to being recommendations and not rules, theyre just kinda boring. Legio Xestobiax Reaver Titan. (LogOut/ We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. Lets look at how things shake out. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. Im here to talk about CHAOS! People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. Get the latest business insights from Dun & Bradstreet. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. Titan Legions have had a massive boost in this book! That makes them kind of losers overall. It lost the ability to shoot twice. Vindicator Laser Destroyer. They killed my DKOK, thanks a lot after buying a Gorgon. Much the same as their imperial counterparts! Goonhammer and Stat Check are Teaming Up! Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Nice that it is cheaper, but otherwise /shrug. itll rarely be worth it to spend 3 CP to take one. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase.