NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. Watch Stranger Things | Netflix Official Site Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. They're pretty easy to find. The bulletin board says Hint: Lucky number 7. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. Delisting. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Grab it and head back to the door with the golden bear and grab the key. Hit the switch there to complete this half of the puzzle. kendra duggar baby news; beat darth revan swgoh; 100 fastest growing counties in america; vegan restaurants toronto Here you'll find another Gnome #29: Sonja just past the two green bins. Head through the newly opened pathway. Past the vending machine, youll find a chest containing x3 Random Items. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. Talk to Hopper and then head left at the fork to find some enemies and a chest of loot. Hell reward you with money, a Medkit, and x2 Cokes. Head back to the showers to re-enter the Void. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. ALL RIGHTS RESERVED. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. If you dont understand why, 2-Pi-r is basically just the circumference of an object. Once you find the scientist, you'll need to escort him out. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Head outside and head to Cerebro. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. The solution is just to take the diary dates and sub in 7 for X. One contains a chest while the other contains a Gnome #16: Drago. Theres a maze of vents here. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. After the Flayer's incapacitated you'll head back to the Russian base. Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Finding the line too long, head downstairs to Scoops Ahoy. Examine the telephone to the north to end this chapter and progress to the end of this mission. Knock the boxes out of the way, but your trapped employee needs the key to get out. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. The door will re-lock itself later on, forever. After a cutscene, the final boss fight with Grigori will start. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. You'll get another cutscene and onto the next chapter. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. Now head to the NE Abandoned House. Now step on all the tiles around the perimeter and the door will open. This isn't really as confusing as it initially seems, though. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. You'll wrap up the Slumber Party quest. Give them back to Steve and enter the Lower Starcourt Corridors. Again, let the guard hit the alarm to open the locked door. Mikes BasementA few new missions just opened up. Oct 5, 2017 - Assassin's . Just back off when you see the double arrows suggesting he'll pull this move. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. *Remember to block! Go now back to the door to the mayor's office you ignored before. Tuna. June 30, 2022 . 8 - climate.church Help us fix it by posting in its. Head SE and you'll see another quest icon in the Hardware Store; enter. Murrays GarageKill room time. Head downstairs to Scoops Ahoy. Open the gate with your new-found combination and loop around the house for another chest before going inside. Northwest of your location by the table is your first Gnome #1 Johnny. Now you can move the Mini-Truck again to the entrance of this map. Hub: Murray's Warehouse. Now head through the locked door to the SE. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. stranger things 3 game murray's warehouse buttons Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. All 50 Gnomes - Stranger Things 3 The Game - YouTube Inside is more loot and Gnome #21: Seth. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). In the next area you'll need to use the switches to pass through several series of doors. Now, travel to Hess Farm. You can clear out the base as you wish, but you'll find the golden bears SE of your position (the door opened by the pressure plate has some goodies but you're going to need to come back with cranks to get most of the stuff here). Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). After talking to Murray, you'll need to head to Weathertop. The next area has more lights with a slightly tougher pattern to figure out. When you've done it right you'll see the door to proceed flips open. SKU:CH2365797. MURRAY'S WAREHOUSE FLOORPLAN : NEED! : r/StrangerThings Talk to Murray at the door and then enter Murray's Garage. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. If you crafted the gloves that give you more counter time, that's helpful. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Again, the map resets and you continue forward until you find another Medkit. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. His special attack will fire some tracking bullets, which are pretty tough to avoid. Go NW in the previous green room. For example, I was able to make a trinket to add HP to my party. Inside is a puzzle. The next blocked door is likewise opened with a hack box in one of the adjoining room. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Now head inside the Pan-O-Rama. You need tickets to follow him. Take the 1st vent, and youll come to a room with 2 more. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. I am finding it impossible on PC to press both buttons at the same time when necessary. Walk forward and you'll compete the quest. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Just proceed along the path and deal with the flamethrower enemies. To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? You can go back and talk to her, but she's just going to tell you to keep looking. This adventure game blends a distinctively retro art . She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Yuri Ismaylov lived in his warehouse there. The bottom has x3 Random Items. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. How to solve Funhouse Puzzle in Stranger Things 3: The Game First, it was Max and Billy, then Robin, and most recently, Eddie. This fight is pretty straightforward. Keep moving to wipe them out with less damage. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. Gnome #35: Name: Falken. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Chapter 6 : Invasion of Privacy - Stranger Things 3 The Game All walkthroughs seem to be playing on PS4 and having no problems. BonusXP's announcement on Steam follows:. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. Stranger Things 3: The Game Walkthrough & Guide - GameFAQs This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Give the clown here an answer of 2. PC: choose Steve as second player. I enjoyed the show but am disappointed by the game . Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. Defeat the enemies in this room as quickly as possible to advance to the next room. Who is Murray Bauman from "Stranger Things" Season 3? - Seventeen Just let the timer run out and move forward for now. As you leave, Chet will want a milkshake too. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. Around the house to the SE is your next Gnome #2 Christine. Hawkins Town HallTalk to the receptionist. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Back inside, head SE and keep looting the side rooms as you go. Showing 1 - 7 of 7 comments. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. Stranger Things 3: The Game Walkthrough & Guide - GameFAQs Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. When youre ready to continue, head on over to Murrays Warehouse from the world map. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. First, head SW through that locked door. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. This walkthrough and any content included may not be reproduced without written permission. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. Head to Murray's Warehouse. Youll find a Workbench if you need it, then again hit the switch to move onward. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. Creators: The Duffer Brothers. The access panel for this is actually a hack panel two rooms back. Murray's Warehouse :: Stranger Things 3: The Game General Discussions Stranger Things: 10 Quotes That Perfectly Sum Up Murray As A Character Then turn off the power here. At least he gave us some hints. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Here, head up and read the bulletin to learn that the combinations are now LRR. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. The back door that was locked before is now open! Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. In this map, there will be several red switches that enemies will run to in order to activate alarms. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square.
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