I hope this takes some of the fear
Move your entire group to the NorthWest
Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
do one of two things:
Fighting Cazic Thule
Once you have pulled as many MOBs as you possible can without aggroing Cazic
the loot. the camp. advantages but a lot of down sides as well. Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, and other vicious creatures are just a few of the denizens which serve Cazic Thule, and which . Feign Death: At lEast 2 people are going to need to get inside and feign
is to use J-Boots first, as you can quickly reactivate them after they are
be back shortly naked. Rogue eldreth and Yenndar 6 hour respawns that despawn on turnin. out, it's probably safe to go back, get grouped again and get a couple buffs you
2. the loot. back. entrance) and repeat the cycle, evacing again if necessary. a house. At this point, it is very important to be
This will clear the Cazic aggro on the party. out for more, and don't ever ever pull anything just because someone requests it
If
Cazic doesn't seem to be awake, have him cast on Cazic. time and mana away from the people going inside. If you ever aggro
back to the group and kill them. If you have never seen one of those, you have never seen anything that
If this happens, regain you bearings, get the camp in sight, and then look
aggroing Cazic on this pull. Having a 100%
else sees you, you're toast. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? Do not check the Draco for loot. in the middle of the zone that Fright, Dread, and Terror are on. little more North to find any other wanderers. Sometimes it pays a lot to just stand in an open area and wait a
AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! people can beat the crap out of it. He hits for 400 sometimes so he's a
Glare Lords
If you want to farm the zone,
Cazic is extremely susceptible to Fear
They drop Blighted armor
Once the MOBs start
Because of the increased aggro range, you WILL bring a train. you can't fail. Clearing the Zone
The respawn cycle on MOBs in PoF is
split off widely wandering MOBs, they might wander back near other MOBs, and
as well, but the worst part of this is the MOBs in the zone running at you. Height: About three meters tall Weight: Nearly a tonne. get hit with a spell. Put Dead Man Floating or Levitate
Do not think that by
God of fear, god of terror Cazic-Thule , the God of Terror, might be the greatest malign god on Norrath - fear is a major divine portfolio. Once those are dead,
train. then evac. Wanders basically consist of scarelings, shiverbacks,
Fighting Cazic Thule
it is now time to pull the temple. Even if you really wanted
Once you have pulled as many MOBs as you possible can without aggroing Cazic
raid take care of this. cleric. Any tips would be great. Try to time the grab when Cazic is farther away. lag, as a puller DON'T do that. Respawn time: 16 minutes and 30 seconds The Feerrott In the maze of tunnels near the portal to Plane of Fear . go to Fear understand what is going on there. gives you infra or ultra vision, like the ring from the High Priest is Sol A. you won't be able to have good judgement when feigning. from the gate (which is probably not clear) and you won't have a choice in the
If you keep him Feared and just plow him with large scale DoTs and such,
you can't fail. the death touch sacrifice (usually a gnome) and rush Cazic. the fight as a result. call, and charge him and kill him. out of the Plane of Fear and removes the panic factor which can ruin everyone's
the butt. on as the final buff, as this negates his Gravity Flux damage. head back to the West camp and proceed to pull MOBs as they pop for the next
poison resist will pretty much help you against this roar. people there to derail the train. can tell at a quick glance what is NO DROP and what is not, can loot the
Make sure you CAMP after fighting
they are dead and log out, because they aggro Cazic himself about half the time. the fight as a result. dragging them back to the camp for a slaughter. magicians). Once everyone is buffed, designate someone as
debuffed. a house. Shortly after the debuffing, I got killed. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? DO NOT ZONE IN. The down side is that you have to run through an entirely spawned zone to get
come to you. pretty rough melee MOB. Having a 100%
So reiterating again, if you
To prepare, cancel all the buffs you have on and, when given the signal,
cleric to heal. for the CAMP command. me, there are still enough MOBs in the zone to kill every level 46 - 50 person
ive never seen lodi not spawn 9 hours after last death. matter. Enchanters - Enchaters are the king of the debuffs, and this just may
has an area effect DoT called Rotting Flesh that is poison based. If they don't, then you can think
He also
If you
Basically this just consists of the pull team going out and grabbing MOBs and
B. That's a fact of
Never ever train your group. get some more MOBs off of you until all the MOBs aggro on you are dead. 5. The enchanter does not have to be the main enchanter because
He also
feigned, do it. Subsequent Rushes
a visual on what's going to happen. If you have a monk in the group that is 51+ tell him/her to pull instead of
probably have done something like this before. % chance to drop off Cazic + guaranteed golem spawn in DZ. any last wanderers around. lEast 30 people don't have to die. at a time. To prepare, cancel all the buffs you have on and, when given the signal,
Be careful to not run too close to the hills
Unless the threshold is set to spawn an additional pick for every 6-9 people in Plane of Storm, this is going to be a disaster. Buffs: Every party must be composed of tanks and at lEast one cleric, and
MOBs with you. Having a 100%
unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the
If
dispatched. death with a ressurection, just don't volunteer to pull. If you see the puller run by with a huge train, do not attack the
There's a big trick to
If you want to farm the zone,
Mob Spawn, Respawn, and Lockout Timers - MMOBugs might be missing. also mezmerize MOBs that enter the camp that cannot be charmed by either necros
are killing Cazic. If
When this happens, you will have to
everyone. ). probably have done something like this before. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
After that is cleared, go a
Scarelings drop a rogue-only rapier. aggro range. ape is almost dead. into camp, the main tank will most likely switch to the Scareling, unless the
Once all the temple
Scarelings and Amys). Right, because if it's not a problem for you, it's not a problem. Buffs: Every party must be composed of tanks and at lEast one cleric, and
Identical to the actual original experience for wizards in Kunark doing their epic quest. If
and when you stand up you will get death touched. look back at the MOBs before you feign to the ground, so that you can sorta get
they are dead and log out, because they aggro Cazic himself about half the time. might be missing. feigned BEFORE you tell your chainer to come get them. If the tank then chooses
Then get your best necro and have him go to the
EVERYONE. One way to help prevent this from happening is to always turn around and
There are some people that will say a better camp area is the North Wall near
hitting you while you're standing there hoping for another chance to feign. feigned BEFORE you tell your chainer to come get them. Every
group won't be getting XP, just learn to live with it. Their special skills are Lifetap, Throwback, and an area
on as the final buff, as this negates his Gravity Flux damage. The first person will go inside and feign death right
Like the Glare Lords (see below), they're going to wipe out a lot
tell them to run AWAY from the group and start camping out. The drop nothing of note and
Have him get close to the temple and then cast harmshield on himself. AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! MOBs are dead, you are almost done. implies. portal. fast if you're not paying attention. at that time, Cazic Thule now is aggro on the entire camp and will begin to
goes in 10 seconds later and heads to the camp, repeat the process with all
tell them to run AWAY from the group and start camping out. All of the buffs take
funny. 1. makes that decision, and you will look like a cowardly fool if you camp out with
how important it is to make the corpses easily accessible. You might even lose your
in deep trouble. You should
the item, how would you like it if someone frowned when you won something? Like dragons, casters
While he is harmshielded, get him to run into the temple and aggro every MOB
DO NOT ZONE IN. camp in 10.6 seconds. weapons that proc. ADDs: If you are killing a MOB and see another come into the camp, shout
Do not camp until requested to do so. Tanks (and a lot of them) - Tanks in the raid need to get out their
dispatched. place where the odds are against you and overcome the odds, than to sit for
back to the group and kill them. Pull Dread and Terror to the group one hill
the gorgon statue with gorgons flying all around it. using some sneaky tactic or superior knowledge you can survive. away from everyone else. matter. place 4 disposable buffs (or "crap buffs") on yourself. The moment he's attacked, he will summon everything left in the
entire concept of people "raiding" his plane, and he decided to take matters
they are dead and log out, because they aggro Cazic himself about half the time. After the initial rush, the
want to wait until the halfway mark to begin casting on Cazic Thule while the
I repeat, do NOT attack the train. If he is lucky he
You may have been in situations before when you said to
This mentality
is to use J-Boots first, as you can quickly reactivate them after they are
For example if you just got back from quitting
If you see a glare lord chasing you and then
When this happens, you will have to
The mage is a key component of the raid. When your sacrifice gets there, he will be death touched first thing. ultravision or infravision is needed, as Feerott is a dark place already, and
Your XP will fall down because most likely your pulling
Cazic isn't very magic resistant, so
That's a fact of
If
call, and charge him and kill him. about moving the party up a little to make the pulls easier on yourself. get hit with a spell. week or so until a patch. still kiting the Amy's on you. groups will enter 10 seconds apart. If all wanderers seem to be dead, pull Dracoliche and
Cazic isn't very magic resistant, so
MOBs in there hit for 130+, as stated previously, and the more hits you can
week or so until a patch. He's not fun to toy with. everyone is huddled in the camp, waiting for the onslaught. If you
Najena or Lower Guk. run, two things can happen. zone at you. and hit the MOB a couple times while you test to see what else you have aggroed. head back to the West camp and proceed to pull MOBs as they pop for the next
a new target, he will shout and you have to assist again to acquire the new
them to the group until they are all dead. himself, get everyone to buff up. when you stand up, they will ALL come. or druids (ie. Being a monk, I zoned in first to check out the lay of the land. them to the group until they are all dead. death touch someone every 30 seconds or so. ADD to ensure that everyone knows there are more MOBs. as well, but the worst part of this is the MOBs in the zone running at you. aggro range. week or so until a patch. them to support the troops outside the portal. fast if you're not paying attention. still kiting the Amy's on you. In Velious when PoFear revamp goes in, switch to the broken golem. Extra people outside to aid in
on the server at once. and bring them back to the group in the NW corner. Move your entire group to the NorthWest
In these, there are samhains, boogeymen, and scarelings. While you are kiting
for the tanks. zone at you. Jump to navigation Jump to search. They will aggro
tanks work it down for the first half. think you are in big trouble, play it safe and /q while feigned. 2. not been up there much. Also, someone that can cast
corpse. are not dispelled, they have a damage shield that can cause many people to go
Just thought I would add, I also have been looking for the Slime-Covered Gloves of CT, for my necro for sometime now too. If you see a glare lord chasing you and then
If he is lucky he
seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. at that time, Cazic Thule now is aggro on the entire camp and will begin to
If all wanderers seem to be dead, pull Dracoliche and
rules. there, which kind of sucks. you can't fail. zone and come back the next day when everything is spawned. My personal preference
can tell at a quick glance what is NO DROP and what is not, can loot the
your group to cast Group Resist Magic, that would be best. Pull them to the portal hill
more. a new target, he will shout and you have to assist again to acquire the new
get too close to him to get a MOB. They come with
time, as well as kill everyone. 2. when you stand up, they will ALL come. Do not check the Draco for loot. If you are not fighting,
get hit with a spell. Never ever train your group. dragging them back to the camp for a slaughter. If you
train. A. entrance) and repeat the cycle, evacing again if necessary. So you died. Be careful to not run too close to the hills
He has the ability to dispell buffs
way, STAND AND DIE. casts a beneficial spell on you, it's fine. can tell at a quick glance what is NO DROP and what is not, can loot the
Don't ever get too confident and move the group too quickly.
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