The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Clicking on the icon links to the corresponding page. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Wagons are also outranged by Mangudai, so theyre less effective. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster Actually, it is a huge deal. Both can take a million hits from Mongols while hitting them hard. Everyone keeps saying how great the Mongol economic bonus is. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. This is one of many arena strategy. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. Notice than some of the civs dont even get a unit in bold. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. 18. r/aoe2. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Nothing feels better than overwhelming everyone with a Mangudai tsunami. With update 35584, Hunters work 40% faster. Leitis are far weaker to Mangudai (1 pierce armor). 7 build lumber camp. Mangudai Rate of Fire increased (made slower) to 2.1. Genghis' first target is the vastness of China. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. What it essentially means is foreigners. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. The companion to Mangudai will always be Hussars. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Both openings can cripple our economy if not walled correctly. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Skirmishers are the main common counter to Mangudai. Put all together, these units form a very threatening and very mobile force. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. Their bonuses are really good, but I just can't seem to use them effectively. It can beat almost all civilizations in style, Mangudai and rams! Keshiks generate gold while fighting, what is good while engaging Hussars. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. The Mongols have access to the following units, buildings, and technologies. What is so great about it? Yeah, making mangudai and siege really hammers your economy (esp. Watch out for enemy Onagers, who can shred a whole Skirm army. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. To engage Mangudai, nevertheless, you need NUMBERS. What an absolutely epic effort. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. AboutPressCopyrightContact. When the mangudai is uppgraded to elite status they have 0 missile delay. Press question mark to learn the rest of the keyboard shortcuts. and our Mongols match Goth army with their own FU champs and Scorps. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Mangudai have a train time of 21 seconds. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Am I right in feeling this way? Dont be too harsh on me if I made a mistake. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. One of the main weakness of the Mongols is their mediocre defense. BBCs can be used also to hit the mass of Mangudai from longer distance. Rattans will fare much better, with their amazing pierce armor and 11 attack. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . But of course, that shouldnt be the case. 11 and 12 villager chop wood. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. Yeah they're a pretty expensive civ. We must not forget raids. 2- Boar save. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Learn about the unit and their counter using our guide. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Thanks for commenting, being a Mongol fan! Alot of people use this food for the Mongol Scout Cavalry rush. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. Mangudai attack bonus against siege weapons reduced to +1. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. That's the main idea. and our I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. This is of course before the game enters into the trash wars. The attack bonus against rams is removed. Just be careful with early raids and build enough Castles to support unit production. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. Opinion and thoughts on . The Table shows that Hussar effectiveness goes down when upgrades are missing. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Age of Empires II Microsoft Corporation. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration.